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Guilty gear player count
Guilty gear player count





guilty gear player count

This reduces your character's blockstun, meaning that you recover from blocking slightly faster than you otherwise would. If you block an attack at the very last moment before it hits you, your character flashes white. Green blocking allows you to get out many situations that might be potentially brokenly oppressive, but it does cost you in-game resource (super meter) to do. You can also use green blocking while you are in the air to block attacks from an opponent on the ground (you can't block those types of attacks without green blocking).

guilty gear player count

This allows you to loosen up your opponent's traps by pushing them too far away. Also, when you green block an attack, you will be pushed farther away than you normally would. During this time, your super meter depletes, but you will take no "block damage" as you normally would from projectiles and other special attacks. While you are blocking, if you hold two buttons down, your character becomes surrounded by green rings. Green Blocking (aka "faultless defense"). What do you do? No matter which character you are, you always at least have these options. Some character is attacking you and doing whatever crazy and unique thing that character has. Characters lacking such basic things would inevitably cause major balance problems, so Guilty Gear wisely avoids doing that, but then so does just about every other fighting game. There also aren't any characters who can't jump, or who can't walk forward. There aren't any characters who can't block low, for example. With only a few exceptions, all characters have access to this suite of movement abilities and basic attacks: Let's look at some of those things, staring with the most basic. The reason Guilty Gear is able to have such diverse characters (that are still well-balanced) comes from the common set of things all characters share. Bridget can throw a yo-yo around the screen and then return it, turn it into a floating razor-bear, and many other tricks.Robo-Ky has his own unique super meter as well as a heat gauge that fills as he does moves, and a way to let off steam so he doesn't overheat.He can also throw a mist onto opponents that makes them unable to block "mist finer" attacks.

guilty gear player count

Johnny has a limited number of coins per round, and hitting the opponent with coins charges up his "mist finer" attacks.Jam has to summon "cards" in order to power up her moves.Faust can throw random items onto the screen and he has to take advantage of whatever he happens to get.Venom can place pool balls on the screen and change their arrangement and trajectories in complex ways.Zato-1 lets the player control a second character at the same time as the main character.The characters have such different mechanics that sometimes they feel like they're from different games.

#GUILTY GEAR PLAYER COUNT SERIES#

How different are we talking? The characters in Guilty Gear are more different from each other than the characters of just about any other asymmetric game that I know of, yet the series is still reasonably well balanced and definitely suitable for tournament play. That's because your offense options define your gameplan-what you're actually trying to do when you play. I think of features shared by all characters as the "design skeleton," and the different options each character has as the "meat on the bones." Even though all characters share many defensive options (and a few offensive options), they feel extremely different. Unique Offense: each character has unique mechanics that stray further from the standard template than they would in most other fighting games.īecause the designers can count on all characters having so many ways to get out of trouble, they can give each character radically different offensive tools. This includes failsafes that solve problems the designers didn't have to specifically know about ahead of time. Universal Defense: all characters have equal access to an unusually large number of safeguards and defensive abilities. They handled offense and defense differently.







Guilty gear player count